For our final project of the year, each of our groups was assigned with the task to design and build a board game. Our instructions were clear, but allowed for lots of creativity. We had to include various reactions from the unit we had learned, explaining them in a custom made pamphlet. Also included in this pamphlet was board game instructions, our material list, safety precautions, and a detailed description of each reaction and energy transfer. All of this was to be prepared for our Game Night where we would finally get to display our design process and chemistry work.
chemicalland.pdf | |
File Size: | 224 kb |
File Type: |
Our full handout on the board game can be found above^^^
Inside we include our required concepts from the unit:
Double Displacement Reaction: In a double displacement reaction ionic compounds exchange ions and form two new ionic compounds. In our board game we used Potassium iodine and Silver nitrate together. This created potassium Nitrate and Silver Iodide. Physically, it looked like two clear substances producing a thick yellow color, which we though would compliment our board games style nicely.
Single Replacement Reaction: In a single displacement reaction an element replaces its like element in an ionic compound. We chose zinc and nitric acid. By dropping the acid onto zinc covered staples, then creating hydrogen and Zinc Chloride. Physically this was displayed by the bubbling and fizzing of the mixture.
Production Of Gas: In a combustion reaction CO2 & H2O are always products. Our group combined ethanol and an ignited match. Ethanol is a very flammable substance so when it catches on fire, it continues to burn. We displayed this in a petri dish where the flames were easily observable as carbon dioxide and some carbon monoxide were produced from the burn. We then safely cut off oxygen from the fire extinguishing it.
Physical Change: In a physical change, a substance changes from one state to another. We chose the most simple example we could think of. Providing constant heat to H20 until it reached 100 degrees Celsius. At this point the physical change occurs, transferring the H20 from a liquid to a water vapor.
Lighting of LED: Through the use of a circuit which connects a battery to an LED, the circuit completion will have a result seen by the LED light lighting up. Our circuit was very simple. We had a separated loop that while connected would draw power from the LED keeping it off. When we disconnected it all power went to the LED and ignited it.
We tied in these five requirements and gave them a creative aspect in our "Chemical Land": Board Game. The premise of the game is to complete all 4 of our reactions, and finally complete the electric circuit and LED to win the game. This is done by each character rolling a dice, and moving a number of spaces around the perimeter of our square shaped board game. Each square has the symbol of an element or reactive substance on it. Then once done with a turn, the player must spin a spinner in the center of our board to be given a second reactive substance. If they two substances received complete one of our reactions, the player will then cross it off the list until all are complete. Outside of chemistry, art concepts of using bright attractive colors and design on our handout helped create an appealing project. As well as the math concepts behind some of our blueprinting (like area, width, length, circumference, etc. )
Reflections:
In my project this project went very well. I think one of our biggest high points was collaboration. Throughout the whole project our group was very accepting. Everyone knew their role, and it was a comfortable place to share ideas. This contributed to the project being very diverse with everyone putting in parts of the finished product. Throughout the design process in general, a specific peak was our quality of work. I thought that in every aspect we did not cut anything short. Personally I made sure that I believed everything was going to work before it was done, and learned that if I prepare everything goes smoother with myself. Our biggest low point was the night of the Chem Game Night. Everything was ready except for a few chemicals that we assumed would be easy to get. Little did we know but all the other groups were using them too. This left us in a scramble to find exactly what we needed and put a lot more stress on the whole project. As well as this I discovered that If I assume to many things will go right, it leaves a lot of "what ifs" in the project or possibilities for things to fail. In the future although I did plan everything I will make sure that all materials are in place and that there is nothing left to do before relaxing.
Inside we include our required concepts from the unit:
Double Displacement Reaction: In a double displacement reaction ionic compounds exchange ions and form two new ionic compounds. In our board game we used Potassium iodine and Silver nitrate together. This created potassium Nitrate and Silver Iodide. Physically, it looked like two clear substances producing a thick yellow color, which we though would compliment our board games style nicely.
Single Replacement Reaction: In a single displacement reaction an element replaces its like element in an ionic compound. We chose zinc and nitric acid. By dropping the acid onto zinc covered staples, then creating hydrogen and Zinc Chloride. Physically this was displayed by the bubbling and fizzing of the mixture.
Production Of Gas: In a combustion reaction CO2 & H2O are always products. Our group combined ethanol and an ignited match. Ethanol is a very flammable substance so when it catches on fire, it continues to burn. We displayed this in a petri dish where the flames were easily observable as carbon dioxide and some carbon monoxide were produced from the burn. We then safely cut off oxygen from the fire extinguishing it.
Physical Change: In a physical change, a substance changes from one state to another. We chose the most simple example we could think of. Providing constant heat to H20 until it reached 100 degrees Celsius. At this point the physical change occurs, transferring the H20 from a liquid to a water vapor.
Lighting of LED: Through the use of a circuit which connects a battery to an LED, the circuit completion will have a result seen by the LED light lighting up. Our circuit was very simple. We had a separated loop that while connected would draw power from the LED keeping it off. When we disconnected it all power went to the LED and ignited it.
We tied in these five requirements and gave them a creative aspect in our "Chemical Land": Board Game. The premise of the game is to complete all 4 of our reactions, and finally complete the electric circuit and LED to win the game. This is done by each character rolling a dice, and moving a number of spaces around the perimeter of our square shaped board game. Each square has the symbol of an element or reactive substance on it. Then once done with a turn, the player must spin a spinner in the center of our board to be given a second reactive substance. If they two substances received complete one of our reactions, the player will then cross it off the list until all are complete. Outside of chemistry, art concepts of using bright attractive colors and design on our handout helped create an appealing project. As well as the math concepts behind some of our blueprinting (like area, width, length, circumference, etc. )
Reflections:
In my project this project went very well. I think one of our biggest high points was collaboration. Throughout the whole project our group was very accepting. Everyone knew their role, and it was a comfortable place to share ideas. This contributed to the project being very diverse with everyone putting in parts of the finished product. Throughout the design process in general, a specific peak was our quality of work. I thought that in every aspect we did not cut anything short. Personally I made sure that I believed everything was going to work before it was done, and learned that if I prepare everything goes smoother with myself. Our biggest low point was the night of the Chem Game Night. Everything was ready except for a few chemicals that we assumed would be easy to get. Little did we know but all the other groups were using them too. This left us in a scramble to find exactly what we needed and put a lot more stress on the whole project. As well as this I discovered that If I assume to many things will go right, it leaves a lot of "what ifs" in the project or possibilities for things to fail. In the future although I did plan everything I will make sure that all materials are in place and that there is nothing left to do before relaxing.